![]() However, Egosoft was fast with a response and will be fixing the performance issues, followed by adding missing content. ![]() Unfortunately - but typical of Egosoft games - the game launched too soon, with a plethora of issues and missing features, including optimization and a convoluted user-interface reminiscent of X3: Reunion's " menus buried in menus, buried in menus, buried in more menus". Modding is easier, as the game uses a more powerful XML based scripting language rather than the old in-game Script Editor from the previous games, and gives modders more control over the game, including the physics engine.Sectors have been replaced by proper star systems, which have points-of-interest (Zones) connected via highways and super-highways that accelerate ships to truly insane velocities.Capital ship combat is more epic, with each capital ship having dozens of independent shield generators, engines, turrets, and hangars.Space stations are built of dozens of production and storage components which are assembled into massive space cities, replacing the haphazard " spaghetti stations" complexes of the previous games. ![]() Player-owned ships are actually piloted by a hired crew, who can augment the ship's abilities, such as an engineer being able to slowly repair the ship on-the-fly.
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